IAEA 2020 – Zines! Making Tangible Work

resources from the presentation!

How To Make Books

by Esther K. Smith, 2012

Articles about STEAM education

Bedar, R. W. A.-H., & Al-Shboul, M. A. (2020). The Effect of Using STEAM Approach on Motivation Towards Learning Among High School Students in Jordan. International Education Studies13(9), 48. https://doi.org/10.5539/ies.v13n9p48

Costantino, T. (2018). STEAM by another name: Transdisciplinary practice in art and design education. Arts Education Policy Review119(2), 100–106. https://doi.org/10.1080/10632913.2017.1292973

Grant, J., & Patterson, D. (2016). Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum. The Clearing House: A Journal of Educational Strategies, Issues and Ideas89(4–5), 144–152. https://doi.org/10.1080/00098655.2016.1170453

Henriksen, D. (2014). Full STEAM Ahead: Creativity in Excellent STEM Teaching Practices. STEAM1(2), 1–9. https://doi.org/10.5642/steam.20140102.15

Hunter-Doniger, T., & Sydow, L. (2016). A Journey from STEM to STEAM: A Middle School Case Study. The Clearing House: A Journal of Educational Strategies, Issues and Ideas89(4–5), 159–166. https://doi.org/10.1080/00098655.2016.1170461

Liliawati, W., Rusnayati, H., Purwanto, & Aristantia, G. (2018). Implementation of STEAM Education to Improve Mastery Concept. IOP Conference Series: Materials Science and Engineering288, 012148. https://doi.org/10.1088/1757-899X/288/1/012148

Quigley, C. F., Herro, D., & Jamil, F. M. (2017). Developing a Conceptual Model of STEAM Teaching Practices: Developing a Conceptual Model. School Science and Mathematics117(1–2), 1–12. https://doi.org/10.1111/ssm.12201

11 x 17 Template

For inDesign/Illustrator/Publisher

Affinity vs Adobe

Affinity Products
Adobe Products



Copy & Paste

11 x 17 Zine!

8.5 x 11 Zine!

Tall Zine!

Square Zine!

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