“It Takes Two” – game mechanics as story-telling device

Gaming is a relatively new interest of mine. I have been highly influenced by my husband who is an avid gamer. The only games I had played until we met were The Sims (1 to 3), Roller Coaster Tycoon, and Guimo (by a Brazilian publisher). I liked playing games but it faded from my identityContinue reading ““It Takes Two” – game mechanics as story-telling device”